Now I need to basically finish other parts of the face, like the nostrils and lips, before moving on to complete the rest of the head.
This screengrab shows where I've been following the tutorial, and have created two more sets of faces to begin construction of the nostrils. Using the Cut tool, more faces have been added to another face around the nostril, as well and to the tip of the nose, to create a flow.
Next, for the nasal cavity, the Polygon tab was selected, and the Create button underneath that tab was clicked to create two polygons. After doing that, I adjusted the positioning of the vertices around the nose to better define its shape. After doing this, the next thing to do was to start extruding the Polygons (simply clicking and dragging would take the surrounding faces with it, which we do not want). The polygons need to be extruded backwards, into the nose, otherwise it'll look as if there are pencils shoved up the nose, like in the example below:
By extruding them backwards into the nose instead, this will create the nasal cavity. And now that I'm finished on the nose, I think it looks pretty good:
Aside from the nostrils looking very blocky (and very reminiscent of a game for the Sega Saturn), it does look more like my nose than it did before. Once Turbosmoothed, it looks much better and more realistic: here's another screengrab to show how it looks.
The Turbosmooth process then needed to be undone, so that I could start working on the lips. The process was very simple, and basically the same as when starting construction of the nostrils, selecting each of the edges, and then clicking and dragging with the scale tool, while holding down shift:
After postioning these new faces, the connect tool was then used to create another set of faces. These were then repositioned as needed, and...
Done! Later on this week, I'll be getting started on the back of the head.
Monday, 12 October 2009
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